Introduction to the Game Industry
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game."--P.  of cover.
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An Introduction to Games
The Evolution of Games 19
Test Your Skills
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3D graphics 3ds Max action games adventure games animation arcade games artists audio board games budget bugs build changes Chapter character combat complete computer games console games controls create detail determine dialogue discussed Electronic Arts electronic games enemies example FIGURE files first-person shooter Game Boy Advance game companies game design game design document game developers game engine game genre game industry game platforms game world game's gameplay elements gamers games include hardware idea interactive Internet machines marketing Microsoft milestone move movie multiplayer Nintendo Nintendo DS objects pixels play player playfield PlayStation popular production phase programmers prototype publisher puzzle game racing games released require role-playing games schedule screen ship simulation skills sound effects sports games staff story strategy games tasks textures timeline usually video consoles video game visual Xbox