Careers in the Computer Game IndustryThe Rosen Publishing Group, Inc, 2005 M01 15 - 144 pages The authors both of whom are technology writers provide students with the inside track on how to enter the computer game industry by offering advice from a variety of experts in the field. This helpful guide divides the job market into several categories computer programmers, graphic and sound designers, game developers, promoters, and game testers. Extensive resources examine important colleges and offer a who s who guide to the industry. This book is a one-stop shopping guide for any student interested in this exciting field. |
Contents
CONTENTS | 4 |
Breaking In | 23 |
Chapter 3 The Role | 36 |
Computer Game | 43 |
Producers | 56 |
Programmers | 66 |
Graphic Artists | 76 |
G C G C G C G C Chapter 8 Sound Designers | 90 |
Common terms and phrases
Acclaim Entertainment Activision animation arcade art department art director art team Atari audio Brandon Fish bugs called career characters College communicate computer game industry console systems create creative Dangel deadlines design document DigiPen Electronic Arts Electronics Entertainment Electronics Entertainment Expo Entertainment Software Association environment example experience explains game companies game console game design game development game tester game's gamers genre guys hire ideas Infinity Ward Interactive lead designer level designers look magazine Microsoft motion capture move movie multiplayer Nintendo Notable games play games players PlayStation Pong producer programming language project lead public relations puter games QA testers requires résumé reviewers Sammy Studios says screen Sega Shiny Entertainment skills Sony sound design sound effects specific sure Today today's types of games University visual Wolfenstein 3D writing Xbox