Fundamentals of Game Development

Front Cover
Jones & Bartlett Learning, 2011 M08 24 - 381 pages
Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.
 

Contents

1 What Is a Game?
1
2 The Game Industry
13
3 Roles on the Team
41
4 Teams
65
5 Effective Communication
85
6 Game Production Overview
97
7 Game Concept
113
8 Characters Setting and Story
145
12 Voiceover and Music
213
13 Localization
247
14 Testing and Code Releasing
261
15 Marketing and Public Relations
283
Case StudyJustice Unit
297
Glossary
357
Resources
360
Star Trek Online
363

9 Game Requirements
155
10 Game Plan
177
11 Production Cycle
205
Interview Biographies
365
Index
373
Copyright

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About the author (2011)

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series. Rafael Chandler has written or co-written several video games, including U-Wars, SOCOM4, MAG, SOCOM: Fireteam Bravo 3, SOCOM: Confrontation, Ghost Recon 2, and Rainbow Six: Lockdown. He is the author ofThe Game Writing Handbook, which was a finalist for the 2007 Game Developer Front Line Awards, and he has written articles for Gamasutra, GameDev.net, the IGDA Game Writer's Quarterly, and Writer's Digest magazine. Chandler has been a speaker at the Game Writers Conference, the Russian Game Developers Conference, and the Montreal International Game Summit. For more information, please visitwww.game-writing.com.

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