Introduction to the Game Industry

Front Cover
Pearson Prentice Hall, 2007 - 726 pages
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

From inside the book

Contents

Contents in Brief
1
The Evolution of Games
19
4
54
Copyright

22 other sections not shown

Common terms and phrases

Bibliographic information