Introduction to the Game IndustryPearson Prentice Hall, 2007 - 726 pages This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover. |
Common terms and phrases
3D graphics action games adventure games animation arcade games artists Atari audio board games budget bugs build cards changes Chapter character combat complete computer games console games controls create determine dialogue discuss Electronic Arts electronic games enemies example FIGURE files first-person shooter Game Boy Game Boy Advance game companies game design game design document game development game engine game genre game industry game platforms game proposal game world game's gameplay elements games include interactive Internet machines Microsoft milestone move movie multiplayer Nintendo Nintendo DS objects personal computer pitch paper pixels play player playfield PlayStation popular programmers prototype publisher puzzle game racing games real-time strategy released require role-playing games schedule screen simulation sound effects sports games staff story strategy games tasks textures timeline usually video consoles video game Xbox