| Bill Loguidice, Matt Barton - 2012 - 409 pages
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as ... | |
| Richard Rouse III - 2004 - 953 pages
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and ... | |
| Mike Morrison, Sandie Morrison - 1994 - 468 pages
This book is a complete survey of the field of interactive entertainment, packed with product reviews and inside information from product developers from the hottest companies ... | |
| Roger Pedersen - 2009 - 400 pages
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal ... | |
| Dan Irish - 2005 - 376 pages
This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover. | |
| Mark H. Walker - 2001 - 492 pages
"450+ reviews of computer and video games"--Cover. | |
| Rich Newman - 2013 - 233 pages
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including ... | |
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