| Marc Mencher - 2003 - 318 pages
Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed ... | |
| Ernest Adams - 2003 - 354 pages
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or ... | |
| Dave Gerardi, Peter Suciu - 2005 - 154 pages
Provides an overview of the professional opportunities in the computer game industry, discusses educational requirements, and includes information on responsibilities and ... | |
| Alan Gershenfeld, Mark Loparco, Cecilia Barajas - 2007 - 352 pages
The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the world---on track to surpass both the movie and record businesses. More ... | |
| Heather Chandler, Rafael Chandler - 2011 - 408 pages
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story ... | |
| Marc Saltzman - 2000 - 478 pages
BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More ... | |
| Tracy Fullerton, Chris Swain, Steven Hoffman - 2004 - 480 pages
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the ... | |
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